Category: Smart Economy

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Training Anoia Connected Car Living Lab

Entrepreneurship training for Connected Car (2018) CUSTOMER Campus Motor Anoia TEAM SKILLS Training Entrepreneurship Motivational Design & GamificationLean StartupBusiness Model Canvas Pitching – Pecha Kucha Challenge Based Learning The customer challenge Brief Campus Motor Anoia  proposed us to create a face-to-face learning experience on Entrepreneurship in the field of Connected Car and gamification addressed to people…
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Shopping Empire

Take your shopping experience to the next level! CUSTOMER Pantheon Pro TEAM SKILLS User Experience Research Game Design Storytelling Aesthetics Mechanics Player Types Prototyping The customer challenge Brief Our client proposed us the challenge of designing a serious game with a memorable user experience to visit shopping malls. This experience should allow visitors to obtain…
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CO3

H2020 Project (Grant Agreement: 822615). Call: H2020-SC6-TRANSFORMATIONS-2018 Digital Disruptive Technologies to Co-create, Co-produce and Co-manage Open Public Services. CO3 aims at assessing the benefits and risks of disruptive technologies, namely: blockchain, augmented reality, geolocated social network, liquid democracy tools and gamification, in the co-creation, co-production and co-management of public services with citizens as PAs partners…
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