Category: Gamification & Motivational Design

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Training Anoia Connected Car Living Lab

Entrepreneurship training for Connected Car (2018) CUSTOMER Campus Motor Anoia TEAM SKILLS Training Entrepreneurship Motivational Design & GamificationLean StartupBusiness Model Canvas Pitching – Pecha Kucha Challenge Based Learning The customer challenge Brief Campus Motor Anoia  proposed us to create a face-to-face learning experience on Entrepreneurship in the field of Connected Car and gamification addressed to people…
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Gamification and innovation for life-long learning in health sector

The Power of Play for life-long learning CUSTOMER Allergan TEAM SKILLS Training Game Design Gamification Serious Games Storytelling Aesthetics Mechanics Player Types The customer challenge Brief Create and perform a keynote about how to innovate using gamification in life-long learning to open the annual event on life-long learning for their employees: retALENT (Retos Actuales en Retina…
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Entertainment technologies

Training on Gamification and applied games CUSTOMER ENTI – Escola de Noves Tecnologies Interactives TEAM SKILLS Training Game Design Gamification Serious Games Storytelling Aesthetics Mechanics Player Types Prototyping The customer challenge Brief Create a subject and do the training that allows the development of the following skills: Basic skills: Student will be able to identify the…
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Creative Entrepreneurship

Blended learning for Creative Entrepreneurship  CUSTOMER IED Istituto Europeo di Design TEAM SKILLS Training EntrepreneurshipLean StartupBusiness Model Canvas Pitching – Pecha Kucha Challenge Based LearningBlended Learning Learning Management System (LMS) The customer challenge Brief IED (Istituto Europeo di Design) proposed us to create a blended learning experience on Creative Entrepreneurship addressed to Master’s students during their…
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Shopping Empire

Take your shopping experience to the next level! CUSTOMER Pantheon Pro TEAM SKILLS User Experience Research Game Design Storytelling Aesthetics Mechanics Player Types Prototyping The customer challenge Brief Our client proposed us the challenge of designing a serious game with a memorable user experience to visit shopping malls. This experience should allow visitors to obtain…
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PlayVisit

Create awesome interactive adventures for cultural tourism and education A cloud-based platform with powerful authoring tools to create tourism and cultural routes with gamification elements that can be integrated in any digital product: website or mobile App. No programming skills required! PlayVisit platform consists of 3 main products: PlayVisit Studio: cloud-based platform to create location-based…
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CO3

H2020 Project (Grant Agreement: 822615). Call: H2020-SC6-TRANSFORMATIONS-2018 Digital Disruptive Technologies to Co-create, Co-produce and Co-manage Open Public Services. CO3 aims at assessing the benefits and risks of disruptive technologies, namely: blockchain, augmented reality, geolocated social network, liquid democracy tools and gamification, in the co-creation, co-production and co-management of public services with citizens as PAs partners…
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Beaconing

H2020 Project (Grant Agreement: 687676). Call: ICT – 22 – 2015BEACONING stands for Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning and will focus on ‘anytime anywhere’ learning by exploiting pervasive, context-aware and gamified techniques and technologies, framed under the Problem-Based Learning approach. Project Goals Integrate technologies, pedagogical and social perspectives using pervasive, context-aware…
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