Gamification
Cross European Asian Location-based game event

BEACONING – CROSS EUROPEAN – ASIAN LOCATION-BASED GAME EVENT

The Event Gemotion Games and other Beaconing partners have lead the organization of a cross European location-based game. The event takes advantage of the geolocation technologies developed in the project by Geomotion Games to create a playful urban experience in which young citizens from all over the European continent participate in a collaborative location-based game on the same day and at 

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Geomotion Games al Repte Connected Car 2017

L’any 2017 Geomotion Games vam participar en el patrocini del “Repte Connected Car 2017“. Geomotion Games va formar als participants del repte en emprenedoria, gamificació i aporta recursos econòmics per al desenvolupament de la startup guanydora. El Repte Connected Car 2017 és una iniciativa publico-privada, un projecte impulsat pel Campus Motor Anoia  (Consell Comarcal de 

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m4social-GeomotionGames

Gamification and geolocation for social improvement

Today we are celebrating! We are very happy to inform that our app prototype “noempty” has been finalist in the “m4Social” contest! Noempty is a collaborative, supportive and fun app to find empty apartments, increase the inclusive housing stock and improve access to financing for rehabilitation.   Congrats to all the participants and stay tuned for more news coming! 

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Geomotion Games organiza una mesa redonda sobre “Real-life and City Games: pasado, presente y futuro” en la Barcelona Games World

El próximo sábado 8 de octubre, de 12 a 13h, Geomotion Games tiene el placer de organizar la mesa redonda: “Real-life and City Games: pasado, presente y futuro” en el marco “Games Pro” de la feria Barcelona Games World 2016 (BGW).  Nuestro CEO, Pau Yànez será el moderador de una mesa de prestigio con profesionales reputados del sector de 

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Beaconing H2020 Logo

Serious Games y Gamificación para desarrollar competencias STEM

Fomentar las competencias STEM mediante la gamificación y los Serious Games Un reciente estudio realizado por Everis en 2012 en España revela que el número de estudiantes de secundaria obligatoria y postobligatoria que optan a las carreras STEM disminuye año tras año y datos procedentes de EUROSTAT ponen de relieve que solamente 13 de cada 

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